Gaming^
The Game Awards (TGA) is one of the biggest events in the gaming industry, celebrating the best games, developers, and creators of the year. However, in the midst of all the excitement and anticipation, there was one aspect that many fans and attendees found to be lacking – the music. TGA host and creator, Geoff Keighley, recently admitted that he believed the music was played “too fast” for the winners this year, leaving many to wonder what exactly went wrong.
As always, TGA was filled with glitz, glam, and of course, amazing awards. However, many people started to take notice of the music played during the winning announcements and acceptance speeches. It seemed rushed and almost haphazard, not allowing for the winners to fully savor their moment in the spotlight. Fans took to social media to express their disappointment, with many calling out the show’s music choices and overall pacing.
But it wasn’t just the fans who were left unimpressed. In a recent interview with Nintendo Life, Geoff Keighley himself admitted that he also had concerns about the music during the show. He stated, “I agree with the feedback, I think the music was played a little bit too fast for some of the award winners and their acceptance speeches.” This candid confession has sparked further conversation and speculation about why exactly the music was off and who was to blame.
Some have pointed fingers at the show’s producers and sound technicians, while others have blamed it on the live performances and transitions. However, one factor that cannot be ignored is the unprecedented format of this year’s TGA. Due to the pandemic, the show was completely remote, with pre-recorded segments and live performances all integrated into one broadcast. This may have caused some disruptions and miscommunications in the music department, leading to the rushed and disjointed feel.
Despite the criticism, there were still some standout musical performances during the show, including the breathtaking live performance of ‘The Last of Us Part II’ by Gustavo Santaolalla and a collaboration between Eddie Vedder and a full orchestra. However, the question remains – could the show’s music have been better if it was not played “too fast” for the winners?
Overall, the 2020 Game Awards was a historic and memorable event, but the issue with the music has left a bittersweet taste in the mouths of many. Whether it was due to technical difficulties or just poor planning, it’s clear that the music played a significant role in dampening the experience for some viewers. Hopefully, this year’s TGA has learned from its mistakes and will strive to provide a better musical experience for future shows.
In the end, despite the mishaps with the music, the Game Awards still brought together the entire gaming community to celebrate the incredible achievements and innovations in the industry. And for that, we can all agree that the show was a success. But perhaps next year, the show’s organizers and music department will take extra care to ensure that the music is played at a pace befitting of the deserving winners.